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- Path: news.rmii.com!rainbow!mdaymon
- From: mdaymon@rainbow.rmii.com (Maxwell Daymon)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: What NEW Amigas SHOULD have
- Date: 24 Jan 1996 00:37:27 GMT
- Organization: Rocky Mountain Internet Inc.
- Message-ID: <4e3v07$9qe@natasha.rmii.com>
- References: <Pine.SOL.3.91.960122185550.12014B-100000@ns1>
- NNTP-Posting-Host: rainbow.rmii.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- StarBlazer (starblaz@postoffice.ptd.net) wrote:
- : 32-bit sound, why settle for 16 bit, that way we'd never have to upgrade
-
- Incredible waste of memory. Unless you were willing to shell out $$$'s to
- get 16 or 32MB of RAM to hold more than a few of these samples, a total
- waste. Many stereos that these computers are hooked to are so crappy that
- it wouldn't even make a difference.
-
- : 48-bit palette. More colors than we can probably see, and 65536 shades of
- : everything.
-
- Another gigantic waste of memory. Let's up the ante to 48MB of RAM just
- to use the same things that other people are getting by on 16 or 32MB
- with 16-bit sound and 24-bit gfx.
-
- So what if there's a few colors and sounds that "aren't quite right" -
- people who need 48-bit gfx and 32-bit sound need an SGI workstation or
- the like.
-
- : 64-bit bus would be nice too.
- : Hey, it WOULD go along with how the amiga came about back in '85, state
- : of the art.
-
- But incredibly pointless and incredibly wasteful. There was good reason
- to go beyond 16 colors and 320x200 graphic modes. We're at a point where
- it's more important to increase the SPEED of high res 24-bit graphics and
- native 3D hardware support - not 48-bit color. 48-bit color is fine for
- professionals who need it and can afford it, not "in general"
-